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Rewired 24/May/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: Guavaman Enterprises 1.1.39.2 Product ID: 8529 45 5 76

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Rewired(exclu)


uploaded by Anon_229 , Last change: 24-05-2021
Published: May 10, 2021, Publisher: Guavaman Enterprises
Price: $45.00 USD - Size: 22.67 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: May 10, 2021 | Price: $45.00
Publisher: Guavaman Enterprises
Latest Release:1.1.39.2
Size:22.7 MB
Compatible:4.3.0 or higher
Description
Works in Unity 4, 5, 2017, 2018, 2019, 2020, & 2021!
Rewired is an advanced input system that completely redefines how you work with input, giving you an unprecedented level of control over one of the most important components of your game.
Website | Documentation | Forum Thread | Free Trial
Native Input
Rewired is not just another Unity input wrapper like other packages.
Rewired supports many platforms that Unity supports with extended native support on Windows, OSX, Linux, Windows 8 Store, Windows 10 Universal, WebGL, Ouya, Xbox One, Xbox Series S/X, PS4, Switch, and Stadia.
Rewired leverages native libraries to access input devices directly, allowing for far more control over input.
This makes possible some very powerful features such as full hot-plugging support for joysticks, support for more than 20 buttons per controller, gamepad vibration, and more. Rewired is the only input system available for Unity with native support for all these platforms and the only to offer these advanced features. For other platforms, Rewired utilizes Unity`s input system so you still get access to all the other features it provides.
Player-Centric
Rewired features a player-centric input system making it the ideal solution for multi-player games.
Controllers are intelligently auto-assigned to players on connect/disconnect, so you don`t have to worry about what controllers each player owns.
Access input by player instead of controller, so you always get the result you expect regardless of what controllers the player is using.
Controller Maps
Rewired features a powerful controller mapping system that allows you to create highly complex input schemes for any style of game.
Map supported controllers by logically named elements instead of cryptic Axis 0, etc.
Maps stack so you can create different maps for different game modes and switch between them easily.
Create default controller layouts for a variety of controllers and allow the player to customize his own mappings.
Save and load maps via XML.
Intelligent Hot-Plugging
Rewired solves all of Unity`s hot plugging problems on Windows, OSX, Linux, Windows 8 Store, Windows 10 Universal, WebGL, Ouya, Xbox One, Xbox Series S/X, PS4, Switch, and Stadia.
(All other supported platforms depend on Unity`s hot-plugging support.) No more forcing your players to quit and restart when they change joysticks.
No more guessing which controller is which.
It just works.
Input Editor
Edit all your inputs from a powerful and easy to use editor.
No coding just to add an action like some systems.
Edit players, action and map categories, alternate map layouts, joystick, keyboard, mouse, and custom controller maps, input behaviors, and more from one convenient interface.
Cross Platform
Rewired takes the hassle out of cross-platform input.
Supported controllers have been mapped for consistency on Windows, Windows 8 Store, Windows 10 Universal, OSX, Linux, iOS, tvOS, Android, Amazon Fire TV, and Webplayers.
Rewired also supports PlayStation 4, Xbox One, Xbox Series S/X, Switch, Stadia, PSM, WebGL, Ouya, Google Nexus Player, NVidia Shield, Razer Forge TV, GameStick, and other Android-based consoles.
Supported Controllers
Rewired supports virtually any USB or Bluetooth controller via user mapping, and provides extended support for many common controllers of all types with more added all the time.
Supported controllers are fully mapable by element name and have standardized axis directions.
Control Mapper
Rewired includes a complete, responsive, cross-platform runtime control remapping system.
Simply add it to your project and configure it and your players can remap all their controls during the game! Highly configurable with built-in theme and language systems.
Includes automatic or customized saving and loading of user data.
Touch Controls
Rewired comes with a set of customizable, on-screen Touch Controls suitable for mobile platforms and built using Unity UI.
Use the included joysticks, buttons, touchpad, tilt control, and more directly in your games, or customize them fully to your needs.
More Features
- Get input by polling or use input events.
- Custom Controllers allow any source to be used to drive the controller`s element values (for on-screeen touch controllers and more).
- Supports 128+ buttons and 32+ axes per controller on Windows, OSX, and Linux.
- Support for special controller features such as gamepad vibration and DualShock 4 touchpad, lights, and gyro.
- Assign multiple controllers per player.
- Share controllers (like the keyboard) among players with separate maps for each player.
- Enable and disable maps by category for switching between game modes with different controls.
- Create user controller remapping screens with named controller elements, select a named controller from a list, and more.
- Controller element assignment conflict checking functions.
- Controller Templates makes defining maps for similar controllers quick and easy.
- Input Behaviors allow you to create actions that share similar properties without having to duplicate information.
- Double-press/click support with customizable timing.
- Keyboard modifier support with up to 3 simultaneous modifier keys.
- Axis calibration (min, max, zero, deadzone).
- ZERO bytes of memory allocated per-frame during gameplay means no garbage collection overhead.
- Works with many other packages from the Asset Store including:
- UFPS: Ultimate First Person Shooter
- UFPS
- PlayMaker
- Behavior Designer
- Bolt
- Cinemachine
- Third Person Controller
- Dialogue System
- Corgi Engine
- Realistic FPS Prefab
- Inventory Pro
- Motion Controller
- ORK Framework
- Quest System Pro
- Realistic Tank Controller
- Deftly
- Universal Fighting Engine
- UFE2
- Racing Game Starter Kit
- iRDS
- GAC
- Rex Engine
- uSim
- uPlatformer
- Quest Machine
- Rucksack - Multiplayer Inventory System
- Space Combat Kit
- Ultimate Character Controller
- First Person Controller
- UTPS: Ultimate Third Person Shooter
- UFPM: Ultimate First Person Melee
- UTPM: Ultimate Third Person Melee
- So much more!
See the Rewired website for more information.
Anon_2662 say: there are several minor updates for it: latest is : 1.1.12.2 (current) released Apr 9, 2018
Anon_41 say: Sems this asset is constantly being updated with new controllers..a good thing and reason enough to buy
Anon_2167 say: Many thanks! but i would love if this was easy as cInput, but it has infinitely more potential!
Anon_700 say: Anyone who can update this to v1.0.0.77?
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Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

Brilliant asset for controls in Unity by Anon_779Vote
After having tried this little but powerful asset one can end up thinking: how could anyone ever handle all those controllers, configurations and settings without ReWired? Impossible!
Anyway, it is a must have and one of those things you never knew you needed until you used it the first time. After that, you WILL be hooked!

The developer is a great guy, support is quick and smooth and the documentation is complete. It guides you through most uses with clarity and ease.
This asset lets you specify how controllers behave, either going through the hundreds of types available or generalizing them. Also supports keyboard/mouse and touch controls. All synchronized and unified.
No more Input.GetKeyDown(KeyCode.Z) and then forgetting what key that was or realizing that allowing to change the keys would be a total pain.
In fact, this asset allows any developer to add control reconfiguration with ease.

It`s very hard to come up with cons for this asset. The only problems I had were related not updating it together with the Unity Editor: if you plan on updating the Editor, check for updates for it.

The price is also pretty good for how much time it saves!

Review Summary:
+ Must-have asset for controls: keyboard, mouse, controllers and touch input
+ Awesome developer
+ Great documentation
+ Complete asset: this will do all you need concerning controls for your games
+ Acceptable price for what it does
- The asset needs to always be at its latest version or it might conflict with Unity internal changes
Has a bit of steep learning curve, but totally worth it! by Anon_1409Vote
Recent Xmas I asked Santa (TheWolf) for this and he delivered. Finally I can review this asset after some exposure!

Rewired is totally a powerful plugin for those who want their games to support as many types controllers as possible. This kind of input system should've been in Unity in the first place, but I kind of understand using the current Input system for ease of usage. The "player-centric" approach to input with Rewired is no joke and is totally helpful, it's up to your imagination on what to do with such power.

Besides the support for so many types of controller, and the "player-centric" approach Rewired has many more tricks on its sleeves. It can handle map layouts for you (for example different controls when the player gets in a vehicle, or the player is on foot). It has auto-assignment feature too so that when a new controller connects, it's assigned to a player in the game that isn't occupied yet. Those features are just a few of the many things it gives you.

Moving on, the code-base is really neat, and is candy to my eye to read. The code-base is also straightforward that you'll easily know where things go to. Not only the code-base is clean and well written but so is the documentation. You might need to read it a few times to get the concept behind, but it's fine since this kind of system is new to us users of the traditional Unity input system. The performance is also top notch, and will surely not eat your budgets per frame.

Going to the support side, the author is constantly updating and improving the system. Even adding new stuff like new controller support. With regards to personal support, the author is really responsive in my end and is willing to help me out with things.

Perhaps the only thing I don't like about Rewired is the UI, I like lively and responsive UIs and Rewired just feels so flat but can be something to get used to. I believe the UI can be improved alot, even an overhaul would be better to improve the user experience.

Review Summary:
+ Supports a ton of controllers (You can even make your own module for custom controllers!)
+ Well written code-base (Easy to understand method naming)
+ Well written documentation
+ Lots of other features (such as intelligent hot-plugging, unlimited players, controller auto-assignment, saves mappings via XML, and more)
+ Fast performance
+ Constantly updated
+ Great support
- UI can probably be improved for faster workflow (I often get lost between tabs)

Overall this is really a great asset. It's worth it's price, and worth your time learning. Trust me this thing will save you ALOT of time.
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