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Amplify Shader Editor 10/Apr/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: Amplify Creations 1.8.9.000 Product ID: 71210 80 2 65 65 5 1

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Amplify Shader Editor(exclu)


uploaded by Anon_542 , Last change: 10-04-2021
Published: Mar 5, 2021, Publisher: Amplify Creations
Price: $80.00 USD - Size: 76.07 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: Mar 5, 2021 | Price: $80.00
Publisher: Amplify Creations
Latest Release:1.8.9.000
Size:76.1 MB
Compatible:5.5.0 or higher
Description
Built-in Renderer, HD, URP, and Lightweight SRP Support
IMPORTANT! Break To Components node renamed to Split
NEW! HDRP/URP templates compatible with v10.x.x.
NEW! Normal From Texture
NEW! Bicubic Precompute Sample
NEW! Procedural Sample
NEW! Plane Clip
NEW! HDRP Vector Displacement Sample
NEW! Tessellation options for URP and HDRP
NEW! Translucency and Transmission options for URP
NEW! New Start Screen window
NEW! Easy graph share and canvas Screenshot buttons
NEW! SRP packages auto-importer
NEW! Support for Post-Processing Stack shaders
NEW! Compatible with Substance in Unity plugin
NEW! Support for Custom Render Textures
NEW! Support for both HD, URP and Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Xbox One/PS4/Switch Support
NEW! Terrain support
NEW! Shader Templates
• Universal PBR/Unlit SRP
• Universal 2D Lit/Unlit SRP
• HD Lit/Unlit/Hair/Fabric/Decal SRP
• Lightweight PBR/Unlit SRP
• Custom RT Init/Update
• Post-Process effects including Post-Processing Stack
• Alpha-Blended particles
• Sprite
• Lit/Unlit
• Unlit Lightmap
• UI

New Tool
• Post-Processing Stack Tool


New Samples
• Transparent Cutout HDRP/URP
• Plane Clip
• HDRP Vector Displacement
• Scale Independent Tile
• Volumetric Pixelize by Raphael Ernaelsten
• SRP HD Omni Decal
• Mosaic Effect
• Unlit With Lightmap


New Templates
• Universal PBR/Unlit
• HD Lit/Unlit/Hair/Fabric
• Post Process Stack
• Unlit Lightmap


New Nodes
• Sticky Note
• Inverse Projection Matrix
• Inverse View Projection Matrix
• HD Emission
• Voronoi
• Gradient
• Gradient Sample

New Shader Function
• Stereo Screen Pos
• Normal From Texture
• Bicubic Precompute
• Bicubic Sample
• Procedural Sample
• Depth Masked Refraction by @saismirk
• Inverse Lerp
• Random Range
• SRP Additional Light
• Flow
• Twirl
• Normal From Height
• Noise Sine Wave
• Sawtooth Wave
• Square Wave
• Triangle Wave
• Checkerboard
• Ellipse


Latest Improvements
• Added templates specifically for the new Universal Rendering Pipeline
• Added new HD Lit template compatible with Unity`s HDRP shader inspector
• Infinite loop detection is now faster, reducing hit when connecting nodes on large graphs.
• Improved nodes preview rendering refresh behavior
• New tag system created to improve node search
• Take a screenshot of your whole canvas by simply hitting the Screenshot button
• Easily share selected portions of the graph through the Share button
• Added new post-processing stack tool which generates a cs script with a PPS Renderer and Settings from a given shader.
• Amplify Shader Editor supports both HD, Lightweight and Universal RP via templates up to v10.x.x.
• Legacy HD and Lightweight SRP v3.x.x through v9.x.x templates are also supplied via Legacy packages.
• Support for Custom Render Texture usage on Unity 2017 and above via Custom RT templates.
• Substances can now also be used on ASE canvas with Unity 2018 and above through the Substance in Unity plugin.
• Can now access 8 UV channels when on Unity 2018.2 and above.
• Can Pan and Zoom ASE canvas camera through keyboard directional keys.
• Support for Material Types into HD PBR SRP template.
• Support for Specular workflow into Lightweight PBR SRP template.
• Custom Options can now be added directly over templates.


Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List


The Editor will continue to be improved in future updates, there are a lot more features currently in development.


Notable Features
• Full source-code
• Support for Xbox One/PS4/Switch
Custom Node API
Shader Templates
Shader Functions
• Multi-window Support
• Intuitive, familiar node interface
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection


Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software.
An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity-s UI conventions and Shader use.
Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.

INTUITIVE and UX-focused, the workspace is familiar, clean and flexible.
Dock it, or use it in a second monitor, it-s prepared to fit your layout requirements.

MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus.
Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.

OPEN to customer contributions like nodes, improvements, bug fixes or third-party support.
We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.

FLEXIBLE shader creation options.
Generate diverse Built-in, including Custom Lighting, and SRP HD/URP/LW shaders.
Includes a custom shader Template System to help unleash your creativity while adapting to your production`s technical specifications.

Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual

Make the change, use the professional tools you crave.
Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.

Get in touch, we would love to hear your story, help promote and feature your work.

Anon_1548 say: Its really good, its not quite shader forge yet but its getting there with every update where also community projects are contributed.
Anon_922 say: Anyone tried this out? how does it compare to shader forge?
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Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

Best Shader Editor Tool by Anon_324Vote
This asset is amazing and it's well documented so easy to learn.

Many ask why spend so much money on a shader editor? First, programming shaders aren't easy, I have tried it but it's just too hardcore for me and it takes a lot of time and practice to master and even optimize your own handwritten shaders. With Amplify Shader Editor you'll be able to create your own shaders in no time. Just follow a couple of tutorials on their youtube page and you'll be ready to start making your own.

You can also think to your self, well why should I not just go and buy the shaders on the asset store that I need? Well on short terms that may look like the best solution but then again, you won't be able to edit them because you probably don't understand that much of programming shaders like I do. And also, you're spending money on shaders and in the long run, you'll spend more money on those shaders that you'd start to think that you probably should have bought this asset because you would have been able to create them in no time anyway.

Their tech support is top notch as well as their community forums. The tool has saved me hours of time since I already have previous knowledge of using a shader graph like Shaderforge. The ability to create Functions is so damn useful as well. Allows you to cut down on redundancy if you recycle a lot of math in your networks.

This tool is being updated constantly by the developers and they are really passionate about what I have seen. I certainly expect a lot more awesome features in the future.

You can add a review to this game asset and send it to approval (you can edit it later)


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