Minimum Unity Version Required:
2018.1.0f2 | Asset Published Date:
07 Jun 2018 |
Publisher: Level 41225
DescriptionEasy Cull is an advanced frustum culling system
which is used to
disable renderers that are not within the field of view of your camera.
This will drastically reduce the amount of draw calls and will greatly improve the performance of your project.
Typically you would adjust the culling distance with the camera's far clip plane.
But in most cases low far clip plane values will lead to visible assembling of e.g.
Easy Cull however uses a so called 'culling sphere' appoach.
Only objects that are within the culling sphere AND within the camera's view frustum are visible.
The rest (e.g.
terrain or ground) remains untouched.Additional features:
- Objects can either instantly pop in/out or smoothly fade in/out
(fading speeds are adjustable).
- All objects
that should be culled are cached
before the game starts.
- Define tags and layers
for objects which you want to cull and let Easy Cull take care of them.
- Works with multiple cameras
(3D only / no split-screen scenarios!).
- Decide if you want to cull renderers
or even disable game objects
- Supports both 3D and 2D
- Includes full source code (C#)
- Please note that custom shaders need to support "_Color" in their code!Webplayer demos
(hit the button to activate Easy Cull):3D MultiCam Demo WebGL/HTML5 (NEW!)2D DemoDocumentation:Latest documentationVideo guides
:Overview and 3D Setup Overview and 2D Setup Register instantiated objects Support