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Dynamic Ledge Climb System 30/May/2018 Price: € Description The Dynamic Ledge Climb System includes a solid Climbing locomotion system ideal for your next platformer includes the ability to grab and hang on to ledges, move along the ledge while hanging (yes, even on curved surfaces and around hard corners!) and to Jump off the ledge in any around corners is completely dynamic and will work smoothly on any angled included animation clips do not use root includes new wall running and wall sliding along with a few new animation character can now free hang from Video Demo Technical Details: Features Grabbing, ClimbingReach out in mid-airCamera Relative control input while moving on LedgeCompletely dynamic and customizable Ledge jump system (Left/Right/Up/Back)Drop down and grab LedgeWall RunningWall SlidingCustom Character LocomotionFree hang off ledgesComing Soon:Wall JumpingAdvanced IK SystemClimb Ladders and VinesVaulting over/up objectsMoving Platform supportNetwork ReplicationControls:Space - Jump (Jump towards ledges to automatically grab them)Ctrl - Release ledgeHold Ctrl while running off a ledge to drop down and grab Down while hanging to Jump away from the wallPress Space to Jump up to a higher ledge when you see the character look upHold Space while running towards a wall to Wall Space while wall running to wall slideNumber of Blueprints: 1 Character Blueprint, 1 Animation Blueprint, 1 Blueprint Interface, 1 Blueprint ActorNumber of Animations: 70 Additional custom animationsInput: Gamepad, Keyboard, MouseNetwork Replicated: No (Coming Soon)Supported Development Platforms: Tested Windows, should work on any platformSupported Target Build Platforms: Tested on WindowsDocumentation: Asset Store Marketplace Unreal Unity Manufactured by: 4.19 Product ID: 76550 95 4 0

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Dynamic Ledge Climb System(exclu)


uploaded by Anon_2332 , Last change: 30-05-2018
Published: , Price: 95 USD - Size: 28.32 MB

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Product description

Price: € 95.12
Description

The Dynamic Ledge Climb System includes a solid Climbing locomotion system ideal for your next platformer game.
It includes the ability to grab and hang on to ledges, move along the ledge while hanging (yes, even on curved surfaces and around hard corners!) and to Jump off the ledge in any direction.Turning around corners is completely dynamic and will work smoothly on any angled turn.
The included animation clips do not use root motion.

v1.0.1 includes new wall running and wall sliding along with a few new animation updates.
The character can now free hang from ledges.

Demo Video v1.0.1

Playable Demo


Technical Details:

Features v1.0.1:Ledge Grabbing, ClimbingReach out in mid-airCamera Relative control input while moving on LedgeCompletely dynamic and customizable Ledge jump system (Left/Right/Up/Back)Drop down and grab LedgeWall RunningWall SlidingCustom Character LocomotionFree hang off ledges

Coming Soon:Wall JumpingAdvanced IK SystemClimb Ladders and VinesVaulting over/up objectsMoving Platform supportNetwork Replication

Controls:Space
- Jump (Jump towards ledges to automatically grab them)Ctrl
- Release ledgeHold Ctrl while running off a ledge to drop down and grab it.Hold Down while hanging to Jump away from the wallPress Space to Jump up to a higher ledge when you see the character look upHold Space while running towards a wall to Wall run.Release Space while wall running to wall slide

Number of Blueprints: 1 Character Blueprint, 1 Animation Blueprint, 1 Blueprint Interface, 1 Blueprint ActorNumber of Animations: 70 Additional custom animationsInput: Gamepad, Keyboard, MouseNetwork Replicated: No (Coming Soon)Supported Development Platforms: Tested Windows, should work on any platformSupported Target Build Platforms: Tested on Windows

Documentation: v1.0


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