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Fish School System 01/Jul/2018 Price: € Description The Fish Spline System allows you to quickly and easily animate hundreds of creatures with has a low impact on performance using instanced vertex animated meshes that dynamically move along procedurally generated Example: instance will have its own spline procedurally generated from one main control generated splines will have a random offset for each point, and an offset from the origin; all based on the value of your how many fish you want, their Scale & Scale variation with their starting position along the spline with the 'Distance' variable, and choose the distance between each working with hundreds of fish, you can simply check the 'Spline Edit Mode' checkbox to hide all additional can also easily replace the mesh and grab the meshes default materials, or use the 'Custom Materials' checkbox to pick your the Desaturation, Hue shift & Random Hue Shift of each blueprint instance in order to distinguish each the 'Dynamic Speed' checkbox enabled, the fish will alternate between slow and fast speeds based on timers with random how long you want your fish to swim slow and fast the speed at which they accelerate and decelerateChoose the movement speeds, Animation Speeds, and Animation intensitySkeletal meshes aren't supported as they cause bad performance, but your animations can easily be converted to vertex animations using 3DS Max (See video description for Technical Details: NOTE: This package does not support Unreal & due to a bug in these engine Fish ModelStatic Mesh (779 Triangles) with 3 Lightmap UV's due to Vertex Animation UV's)5 Textures6 Vertex Animation Textures2 Materials (Body & Fins)6 Material Instances BP_School_SystemCustomizable MeshAutomatically grab Default Materials from meshPick custom materialsAdjustable Hue Shift, Desaturation & Random Hue Shift of Blueprint materialsSet the amount of instancesSet the Scale & Scale variation of instancesSet the starting position of the schoolSet the distance between each instanceSet the random offset of each generated spline's individual pointsSet the random offset of each generated spline's world positionToggle visibility of generated splinesToggle Dynamic SpeedAdjustable acceleration and decelerationAdjustable Fast / Slow movement speedsAdjustable Fast / Slow movement swim lengths (in seconds)Customizable Vertex animation intensity and speed OtherCaustic Light Function MaterialCaustic Light Texture (2048x2048)'Swimming Spectator' Pawn BlueprintDemonstration LevelNumber of Blueprints: 3Number of Textures: 14Input: Keyboard, MouseSupported Development Platforms: WindowsSupported Target Build Platforms: Windows, SteamVR, Oculus, PS4, XBox One, Gear VRDocumentation: In Blueprint Asset Store Marketplace Unreal Unity Manufactured by: 4.15-4.19 Product ID: 76673 44 0

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Fish School System(exclu)


uploaded by Anon_3475 , Last change: 01-07-2018
Published: , Price: 44 USD - Size: 7.46 MB

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Product description

Price: € 44.17
Description The Fish Spline System allows you to quickly and easily animate hundreds of creatures with ease.
It has a low impact on performance using instanced vertex animated meshes that dynamically move along procedurally generated splines.Video Example: https://youtu.be/T92ax6vkOMIEach instance will have its own spline procedurally generated from one main control spline.
These generated splines will have a random offset for each point, and an offset from the origin; all based on the value of your choice.Choose how many fish you want, their Scale & Scale variation with ease.
Set their starting position along the spline with the 'Distance' variable, and choose the distance between each instance.
When working with hundreds of fish, you can simply check the "Spline Edit Mode" checkbox to hide all additional splines.You can also easily replace the mesh and materials.Automatically grab the meshes default materials, or use the 'Custom Materials' checkbox to pick your own.Set the Desaturation, Hue shift & Random Hue Shift of each blueprint instance in order to distinguish each school.With the 'Dynamic Speed' checkbox enabled, the fish will alternate between slow and fast speeds based on timers with random variables.Choose how long you want your fish to swim slow and fast for.Choose the speed at which they accelerate and decelerateChoose the movement speeds, Animation Speeds, and Animation intensitySkeletal meshes aren't supported as they cause bad performance, but your animations can easily be converted to vertex animations using 3DS Max (See video description for tutorial).


Technical Details: NOTE: This package does not support Unreal 4.17 & 4.18 due to a bug in these engine versions.Features: Fish ModelStatic Mesh (779 Triangles) with 3 LODs.
(No Lightmap UV's due to Vertex Animation UV's)5 Textures6 Vertex Animation Textures2 Materials (Body & Fins)6 Material Instances BP_School_SystemCustomizable MeshAutomatically grab Default Materials from meshPick custom materialsAdjustable Hue Shift, Desaturation & Random Hue Shift of Blueprint materialsSet the amount of instancesSet the Scale & Scale variation of instancesSet the starting position of the schoolSet the distance between each instanceSet the random offset of each generated spline's individual pointsSet the random offset of each generated spline's world positionToggle visibility of generated splinesToggle Dynamic SpeedAdjustable acceleration and decelerationAdjustable Fast / Slow movement speedsAdjustable Fast / Slow movement swim lengths (in seconds)Customizable Vertex animation intensity and speed OtherCaustic Light Function MaterialCaustic Light Texture (2048x2048)"Swimming Spectator" Pawn BlueprintDemonstration LevelNumber of Blueprints: 3Number of Textures: 14Input: Keyboard, MouseSupported Development Platforms: WindowsSupported Target Build Platforms: Windows, SteamVR, Oculus, PS4, XBox One, Gear VRDocumentation: In Blueprint


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