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Reactive Water 14/Feb/2018 Price: € Description Preview: Water is a Blueprint driven Actor, which can be easily added to your level by drag and drop it from the content reacts to any movement of an Actor, who interacts with it, by creating foam, small waves and playing a sound at the Water is fully replicated and ready to be used in a multiplayer map / No Sounds included!) Technical Details: Number of Blueprints: 1List of Features:- Scale water surface in X, Y and Z- Change tiling of material- Change material of surface- Control colors: either manually by selecting Base, Deep and Shallow color or do it via a Light Source in combination with a color curve- Change foam FX- Change water ripple FX, to match color of ripple to water you can select the material where a vector parameter will be set to match the color- Change interaction sound, a sound which will be played if you interact with the water- Change opacity- Change minimum shore opacity- Change water fog height (material)- Change water fog density (material)- Change wave speed, either manually or via wind speed of a wind actor- Change roughness- Control power of material via depth powerIntended Platforms: WindowsPlatforms Tested: WindowsDocumentation: NoAdditional Notes: There are no sounds Asset Store Marketplace Unreal Unity Manufactured by: 4.18 Product ID: 76143 7 2 3 3 5 1

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Reactive Water(exclu)


uploaded by Anon_601 , Last change: 14-02-2018
Published: , Price: 7 USD - Size: 10.74 MB

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Price: € 7.32 Description Preview: youtube.com/watch?v=DjVl69iQ_yw&feature=youtu.beReactive Water is a Blueprint driven Actor, which can be easily added to your level by drag and drop it from the content browser.
It reacts to any movement of an Actor, who interacts with it, by creating foam, small waves and playing a sound at the location.
Reactive Water is fully replicated and ready to be used in a multiplayer map / game.(Important: No Sounds included!)
Technical Details: Number of Blueprints: 1List of Features:- Scale water surface in X, Y and Z- Change tiling of material- Change material of surface- Control colors: either manually by selecting Base, Deep and Shallow color or do it via a Light Source in combination with a color curve- Change foam FX- Change water ripple FX, to match color of ripple to water you can select the material where a vector parameter will be set to match the color- Change interaction sound, a sound which will be played if you interact with the water- Change opacity- Change minimum shore opacity- Change water fog height (material)- Change water fog density (material)- Change wave speed, either manually or via wind speed of a wind actor- Change roughness- Control power of material via depth powerIntended Platforms: WindowsPlatforms Tested: WindowsDocumentation: NoAdditional Notes: There are no sounds included.

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