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Post Apocalyptic Desert 08/Jun/2018 Price: € Description Post apocalyptic desert environment with large amount of props and a driveable project comes with different sets of foliage assets, materials that have useful features like adaptive landscape tessellation, interactive foliage, and dirt is using dynamic or static lighting depending on the Technical Details: Features:Over 100+ model assetsSpline assets for roads, light poles, fencesDrive able car based on the Advanced Vehicle BlueprintMaster materials for foliage, building, prop, terrain3 layer terrain material with adaptive tessellation, distance based blending and triplanar mappingAssets built with AAA qualityBuilding have rigged doors and interiorLarge amount of different props and foliage assetsProcedural foliage and rock spawningBuilt in colliders for assetsLODs for modelsDynamic or static lighting level versionsIncluded desert scene with abandoned diner and roadsTexture Sizes: 2K (53) 1K (104) 512 (31)Collision: Yes (Auto generated)LODs: Yes (Auto generated)Number of Meshes: 105Number of Materials and Material Instances: 87Number of Textures: 189Supported Development Platforms: WindowsSupported Target Build Platforms: Everything except mobileDocumentation: you have requests or questions, please feel free to ask them Asset Store Marketplace Unreal Unity Manufactured by: 4.18-4.19 Product ID: 76582 44 1 3 3 5 1

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Post Apocalyptic Desert(exclu)


uploaded by Anon_864 , Last change: 08-06-2018
Published: , Price: 44 USD - Size: 1.33 GB

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Product description

Price: € 43.77
Description Post apocalyptic desert environment with large amount of props and a driveable vehicle.
This project comes with different sets of foliage assets, materials that have useful features like adaptive landscape tessellation, interactive foliage, and dirt blending.
Project is using dynamic or static lighting depending on the needs. Video: https://www.youtube.com/watch?v=EkAg-Y6RF7Y


Technical Details: Features:Over 100+ model assetsSpline assets for roads, light poles, fencesDrive able car based on the Advanced Vehicle BlueprintMaster materials for foliage, building, prop, terrain3 layer terrain material with adaptive tessellation, distance based blending and triplanar mappingAssets built with AAA qualityBuilding have rigged doors and interiorLarge amount of different props and foliage assetsProcedural foliage and rock spawningBuilt in colliders for assetsLODs for modelsDynamic or static lighting level versionsIncluded desert scene with abandoned diner and roadsTexture Sizes: 2K (53) 1K (104) 512 (31)Collision: Yes (Auto generated)LODs: Yes (Auto generated)Number of Meshes: 105Number of Materials and Material Instances: 87Number of Textures: 189Supported Development Platforms: WindowsSupported Target Build Platforms: Everything except mobileDocumentation: https://drive.google.com/open?id=1d2KWLXsR04ro2oxJMs0ctCmnZJsmW_4hpVy48DMaiNcIf you have requests or questions, please feel free to ask them (kimmo.koo@hotmail.com)


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